The Bio-Weapon on Plague Inc. is certainly an interesting bastard. I have spent the last several days compiling a straightforward guide—you'll find this to be much easier to follow than other guides on the Internet.
Be sure to utilize the genetic codes. If you are playing the free version of this game on your mobile device, be sure to buy the game. At two dollars, it's totally worth it for the additional perks you'll get.
First off, use the following Genetic Codes (they are extremely helpful):
- Metabolic Hijack
- Genetic Mimic
- Native Biome
- Xerophile
- Ionized Helix
Infecting on Evolved Bio-Weapon on Normal
- Start your Plague in Saudi Arabia.
- Build your DNA Points to 10. Abilities: Gene Compression 1, Gene Compression 2, and Deactivate Modified Genes 1.
- Build your DNA Points to 15. Abilities: Gene Compression 3
- Build your DNA Points to 15. Transmissions: Air 1; Abilities: Nucleic Acid Neutralisation 1
- Build your DNA Points to 20. Abilities: Cold Resistance 1; Transmissions: Water 1; Devolve Symptoms for extra points.
- Build your DNA Points to 17-20. Abilities: Deactivate Modified Genes 2, Nucleic Acid Neutralisation 2
- Build your DNA Points to 10. Symptoms: Cysts, Abscesses.
- Build your DNA Points to 20. Abilities: Deactivate Modified Genes 3.
- Build your DNA Points to 20. Transmissions: Bird 1.
- Build your DNA Points to 30. Abilities: Cold Resistance 2; Symptoms: Coughing.
- Build your DNA Points to 50. You can allow your symptoms, but pop cure bubbles. Transmissions: Air 2, Water 2; Abilities: Nucleic Acid Neutralisation 3.
- Build your DNA Points to 50. Abilities: Drug Resistance 1, Genetic Hardening 1; Symptoms: Sneezing.
- Build your DNA Points to 50. Abilities: Drug Resistance 2.
- Wait until everyone is infected. Abilities: Unlock Annihilate Gene.
- Kill them all!
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